
It took some getting used to but after a couple of battles, I didn't miss gyro controls.

Switching around to your plasmids helps offset any issues you might have with shooting since you can use a lot of them to stun enemies before firing.

Just aiming in the general direction of an enemy meant I could land a hit on one and there aren't mechanics that reward you for hitting headshots or other weak points. I thought that would be a dealbreaker, but I found myself not missing it, at least in the first two BioShock games. It's a controversial inclusion in some shooters, and is included with the Borderlands ports 2K also just released, but they aren't available here. This is especially important because of the Switch's limitations as a handheld platform and it has worked wonderfully in many games. It allows players to move the console to move the view in the game. In case you're unaware, the Switch incorporates gyro, or motion, controls in a lot of its games. The Switch, in general, isn't the best console for shooters since aiming is difficult and any good accuracy is impossible unless you're a pro at motion controls.

The Big Sister reveal in Bioshock 2 on the NIntendo Switch (Image credit: iMore)
